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06291: (carpolo.c) carpolo: Unable to view recorded video made 06288: UI:: Selecting "Category" after listing "Favorites" GX2: Added debug option to globally disable Streamout shaders GX2: Improvements to Streamout shader emulation GX2: GX2Init() no longer resets event callbacks GX2: GX2WaitTimeStamp() now correctly returns true/false GX2: Fixed a bug where the offset in SAMPLE_* shader instructions was ignored GX2: Fixed a bug where a surface copy operation would pick the wrong depth texture from the texture cache

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GX2: Added support for binding mip slices of 2D array, 3D or cubemap textures as render targets GX2: Added proper support for geometry shader textures GX2: Improved support for occlusion queries GX2: Added support for XOR_INT shader instruction GX2: New API: GX2SetGeometryTexture(), GX2SetGeometrySampler(), GX2GetDepthStencilControlReg()

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PAD: New API: VPADGetGyroZeroDriftMode(), VPADSetGyroZeroDriftMode(), KPADRead() H264: Various smaller changes to stop games from softlocking Nfp: New API: Initialize(), GetNfpState() GX2: Fixed a crash bug in the streamout handlerĬPU: Added instructions to recompiler: PS_SUM1, PS_NMADD, PS_NMSUB, PS_CMPO0, RLWNM, LFDX, LFDUXĬPU: Made some adjustments to recompiler to improve floating point accuracyĬPU: Fixed a bug in interpreter PS_STX instructionĬoreinit: New API: _ghs_flock_create(), OSCancelAlarm(), IMEnableDim(), IMIsDimEnabled()ĪX: New API AXComputeLpfCoefs(), AXRegisterAuxBCallback() GX2: Fixed a bug that lead to surface copy operations not working or even crashing CEMU Print error when opengl/scalers are both enabledįixed bug where lua open file gui would default to home directory SCons: Fixed logic for LOGO and CREATE_AVI options Noted optional libgd dependency in readme

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More granular accounting of scanline and dotįixed incorrect display of resolved address for (FF,x)įix crash when attempting to open file picked as target for Save Stripped ROM operationĪdded option to dump entire 64k memory spaceĭon't forget to load the symbols, when hex editor is first launched before debuggerĪdded apply button to video config dialogĪdded link to libgd project download page in readme Set symbolic debugger name entry dialog text limits when creating a new labelįixed new-PPU debug information (address and pixel) Removed speed notification per script reload, if it remained 100%įixes to sound.get() region consistency and frequency/midikey detection for Noise and DPCM channelsĪdded -dumpinput and -playinput functionsĪdded onscreen messages when region changesĪdded debuggerPageSize config variable which lets you pick whether 8KB physical PRG pages are used, or 16KB (the original). Made NTSC filter internal resolution closer to 4:3Īdded external palettes: SONY_CXA2025AS_US.pal, RP2C03.pal (and its versions), Unsaturated-V6.pal Prescale filter for 2x, 3x and 4x resolutions The SDL port has been fixed and updated as well.įixed rerecord counting broken outside taseditorįixed mappers: 225, 119, 4, 35, 31, 69, 212, 45Īdded CoolBoy, KS7010, SB200, UNIF 158B, UNIF DRAGONFIGHTER, UNIF BMC-10-24-C-A1, UNIF EH8813A, UNIF HP898F, UNIF F-15, UNIF RT-01, UNIF UNL-KS7017, UNIF BMC-81-01-31-C, UNIF UNL-8-IN-1įixed a bug with FDS flag being always set when converting a FCM Reverse engineering tools and Lua scripting have got some updates, new input devices are supported, new palette files have beed added. The 2.2.3 release fixes a number of emulation bugs, features overclocking (for lag reduction) and Dendy mode, and adds support for a bunch of new ROM dumps (mostly unlicensed).














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