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Mario kart arcade gp dx teknoparrot amauthd
Mario kart arcade gp dx teknoparrot amauthd








mario kart arcade gp dx teknoparrot amauthd
  1. #Mario kart arcade gp dx teknoparrot amauthd manual
  2. #Mario kart arcade gp dx teknoparrot amauthd code

the graphics are sweet and it is cheap on kinguin but oh how the physics suck so bad for some cars. Grid 2 - oh I have a love/hate relationship with this game. Dirt 4 - has some very fun multiplayer maps, good physics/graphics/ffbġ1.

#Mario kart arcade gp dx teknoparrot amauthd manual

WMMT5 - works good for a high - rubber banding game and has 6 speed manual controlġ0. Initial D 7 - I like this one best because it supports the 6speed manual transmission - only 2 player thoughĩ. Sega Racing Challenge - currently only works with Teknoparrot v1.42 in 4 player LAN, but IMO is the best version of it since the network is less buggy. NFS Hot pursuit - can get keys for steam very cheap on kinguin siteħ. Grid - tons of racing options and easy to setup with good ffb and graphics/physicsĦ.

mario kart arcade gp dx teknoparrot amauthd

Wreckfest - modern-day destruction durby (Dirt Showdown is a close second to this, but is more about racing and less about wrecks)ĥ. Split/Second - excellent arcade game with tons of explosions and good controls/ffbģ. Daytona USA Championship (using Booms ffb and -1000 (3% anti deadzone in x360ce settings)Ģ. I have done a ton of testing for this and have found the following games work best with my g27 based arcade:ġ. Once Teknoparrot gets Lindbergh networking going though, that will be worth looking into It does mean the player who crosses the line first can sometimes come second, but normally it's not that bad. Your own car is fine, so you just drive to that. As in, two cabs can see each other, and get into game really easily, but once you start driving the position of the other car can get a bit glitchy - you see the other player driving through walls and speeding ahead of you when they're behind, etc. Outrun 2006 works mostly fine for me over LAN. The way she describes it though, it's perhaps not a surprise that the tiny glitches in wifi are responsible for screwing things up further.

#Mario kart arcade gp dx teknoparrot amauthd code

The problem is that the network and code are not yet completely understood, and she's still figuring out how it all works and how best to run it. She's still working on the problem on and off, so we might see a proper fix at some point. Sailorsat has a tool in the m2emu networking thread called m2emu lagfix or whatever, and it might help with the first three games named above. Sega rally might work, Indy 500 is dicky, Sega Touring Car Championship kinda works with 2-player as long as each cab can go into and then exit test menu simultaneously (the settings can be pre-configured, you just have to go into and exit test menu, so just bind a button for test.) I don't think any other games actually work. Daytona works but is increasingly glitchy, both in time and as you go to higher version of windows. Model 2 emulation networking is problematic, as described in the other thread. If someone has Daytona 3 LAN working with specific webcams, could you please let me know the ones you're using. NETWORK DISCOVERY is OK and when "Data Loading" is finished I have.Īlso with Mario Kart GP DX, LAN doesn't work anymore when my new webcams are plugged. I'm wondering if all webcams are compatible as it's doesn't work with mine (just bought 2 identicals) ***** Daytona 3 aka Daytona Championship USA ***** (WIN10) I finally managed to make it work just using -net (should reboot the 1st time) I confirm that it works with Teknoparrot 1.42 (WIN10) just setting one PC1 ID to 1 and PC2 ID to 2.










Mario kart arcade gp dx teknoparrot amauthd